Gaming & mental health
Games can bring joy, friendship and a real sense of achievement. Here’s how to keep them a good part of your life.
Gaming: the good, and when it takes over
Games can bring joy and friendship. For a small number of people, they start to crowd out life.
Video games are a huge part of life for many young people and adults. In a 2022 study of almost 280,000 young people in Europe, Central Asia and Canada, about a third (34%) played digital games every day.
In the U.S., 85% of teens play video games, and 41% play at least once a day. Most don’t play alone: 89% of teen players play with other people, in person or online.
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Playing a game you enjoy can give your mind a break from worries. Getting absorbed in a puzzle or a story can be relaxing, a bit like reading a good book.
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Online games let people play with friends across town or across the world. For some young people, especially those who find face-to-face chat hard, gaming is a main way they connect and feel part of a group.
Teamwork in games can build real skills: planning, communicating, keeping calm under pressure and handling losing.
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Strategy and puzzle games ask you to plan ahead, try things and learn from mistakes. Levelling up gives a sense of achievement, which can be a boost when other parts of life feel stuck.
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Competitive gaming, school esports teams and watching streamers are a big part of gaming culture. Teams can offer belonging, coaching and goals to work toward, much like traditional sports.
Pressures worth noticing
- Ranked play that makes every loss feel personal
- Late-night matches that cut into sleep
- Feeling you must grind for hours to keep up
- Comparing yourself to pro players or streamers
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The World Health Organization recognises that, for a small proportion of people who play, gaming can become a pattern that is hard to control. Gaming takes priority over other interests and daily life, and keeps going even when it’s causing problems.
WHO says this pattern would normally show up over at least a year, and has to cause real harm to family, friendships, school or work. Most people who game, even a lot, never reach this point.
In the 2022 European study, 12% of young people were at risk of problematic gaming, more boys (16%) than girls (7%).
Gentle signs gaming may be getting out of balance
- It’s hard to stop, even when you planned to
- Gaming comes before sleep, meals, school, work or people you love
- You feel irritable, low or restless when you can’t play
- You keep playing even though it’s causing arguments, missed days or falling grades
- You use gaming to escape feelings you don’t want to face
Gaming disorder, explained
Plain answers to the questions people ask most. Tap any card.
The gaming section above describes how the World Health Organization (WHO) sees gaming disorder. Here are clear answers to the questions families and gamers ask most.
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WHO describes gaming disorder as a loss of control over gaming that causes serious problems in personal, family, social, school or work life. Someone who plays for hours with friends but still sleeps, studies, works and keeps their relationships is not what WHO is describing.
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WHO says people who game should keep track of how much time they spend, especially when it starts crowding out other daily activities, and notice any changes in their physical health, mood or social life that seem linked to gaming.
Questions to ask yourself
- Am I sleeping, eating and moving enough?
- Am I still seeing friends and family offline?
- How do I feel when I stop?
- Is school or work slipping?
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WHO added gaming disorder to its international list of health conditions after reviewing the evidence and reaching agreement among experts from many fields and regions. Treatment programs already existed in many countries, and naming it helps health workers pay attention to risk, prevention and treatment.
In the U.S., there is no official diagnosis for it yet.
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- Notice your triggers: times, moods or games that make it hardest to stop
- Cut back in small, manageable steps rather than quitting all at once
- Plan other things that give fun, challenge or connection
- Talk to a therapist about what drives the habit if you can’t cut back alone
- Self-help groups exist for gamers, and for their families and friends
Toxicity & harassment in games
Trash talk that crosses the line, and how to protect yourself. Tap any card.
Online games can be welcoming, but many players also run into hate and harassment. In a 2023 ADL survey, 76% of U.S. adult online multiplayer gamers and about 75% of players ages 10–17 said they had been harassed while playing.
Among U.S. teens who play, 43% have been harassed or bullied while gaming, most often by being called an offensive name. And 80% of all teens say harassment over video games is a problem for people their age.
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What teen players reported (Pew, 2024)
- Being called an offensive name (41%)
- Being physically threatened (12%)
- Being sent unwanted sexually explicit content (8%)
Some harassment targets who people are. In the ADL survey, identity-based harassment of players ages 10–17 rose to 37% in 2023, up from 29% the year before.
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Players describe harassment making them stop enjoying games they once loved. Some avoid voice chat, switch to offline play or leave games altogether.
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Try this
- Block and report players who harass you
- Mute voice or text chat, or limit it to friends
- Play with friends you know in private parties or lobbies
- Save screenshots or clips if it’s serious
- Take a break: log off and do something calming
Only about a third of players report harassment, often because it feels normal or the process is unclear. Reporting helps platforms act, so it’s worth doing.
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In a 2022 case, the U.S. Federal Trade Commission said one popular game had voice and text chat turned on by default, which matched children and teens with strangers and exposed them to bullying, threats and harassment, including sexual harassment. The company agreed to change its settings.
People who want to exploit children use gaming platforms too, not only social media.
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- Don’t join in when someone is being targeted
- Say something simple: “Not cool, let’s just play”
- Report harassment even when it isn’t aimed at you
- Check in privately with the player who was targeted
Loot boxes & in-game spending
Why random rewards are so tempting, and how to protect your money. Tap any card.
Many games are free to download but sell extras: costumes, levels, game currency and “mystery” rewards. These can be fun, but some are designed to make spending easy and stopping hard.
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Loot boxes are like locked treasure chests with random virtual items inside. You usually can’t see what you’ll get before you pay. Item packs, prize wheels and “gacha” systems work the same way.
In the U.S., games that sell random items with real money (or with game currency bought with real money) carry the label “In-Game Purchases (Includes Random Items)” on their ESRB rating.
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Rewards that come at random, sometimes yes and sometimes no, are especially good at keeping people coming back. A 2021 review of research found that, in 12 of 13 studies, buying loot boxes was linked with problem gambling. The studies can’t show which causes which.
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In 2022, the maker of one of the world’s most popular games agreed to pay $520 million to settle U.S. Federal Trade Commission cases. The FTC said confusing buttons led players into unwanted charges, and that children could once buy game currency without a parent’s permission.
$245 million of that went to refunding players. The order bans charging people through tricky design or without their clear consent.
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Steps that help
- Agree on spending rules before buying
- Check a game’s rating and reviews before downloading
- Remove saved card details from consoles and phones
- Set a monthly spending limit, like an allowance
- Turn off in-app purchases, or require a password for every purchase
Parents & gaming
Ways to stay close to your child’s gaming without constant fights. Tap any card.
For many kids, gaming is how they relax and see their friends. Pediatricians suggest parents stay involved and make sure gaming isn’t crowding out homework, exercise, sleep or family time.
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Pediatricians suggest playing with your child. It helps you see what they’re doing and can make it easier to agree on time limits.
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Where possible, keep gaming in shared spaces so you can see what’s happening. A family media plan helps check that gaming isn’t crowding out other important activities.
Rules many families use
- A stopping time on school nights
- Consoles and phones charged outside bedrooms overnight
- Homework and chores before gaming
- Voice chat with friends only
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Consoles, phones and PCs let parents set spending limits, approve purchases, and limit who can chat with a child. Some games have their own child accounts and controls.
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- Losing interest in things they used to enjoy
- Lying about how much they play
- Seeming sad, irritable or anxious when gaming is taken away
- Using gaming to escape a bad mood
- Wanting more and more, and not being able to cut down
In one 6-year study described by pediatricians, about 10% of teens showed unhealthy gaming patterns that got worse over time. Boys, and kids who also struggle with low mood, worry or shyness, may be more at risk.
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Pediatricians note that parents who are hooked on gaming may miss signs that their child needs help, and that it’s okay to get support if you’re struggling to limit your own gaming.
Myths and facts
Clearing up common ideas about gaming.
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Most people who play games never develop problems with it. Gaming can be a hobby, a way to connect and a source of real skills. WHO describes problems with gaming as affecting only a small proportion of players.
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WHO describes gaming disorder as a loss of control over gaming that causes serious problems in daily life, usually for at least a year. Hours alone don’t make it a disorder.
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72% of U.S. teen players say gaming has neither helped nor hurt their schoolwork. It’s more likely to hurt when someone feels they play too much: 39% of those teens say it has hurt their schoolwork.
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Almost all U.S. teen boys (97%) play video games, and about three-quarters of girls do. Girls are far less likely to call themselves “gamers” (17% vs 62% of boys).
By the numbers
What surveys tell us about gaming and wellbeing.
United States
World
By age or group
How to support someone
If you’re worried about a friend’s, partner’s or child’s gaming.
If someone you love seems glued to a game, it’s natural to feel frustrated. But taking the console away in anger often leads to fights and secrecy. Curiosity and connection work better.
Try this
- Pick a calm moment, not in the middle of a match.
- Ask what they love about the game, and listen.
- Share what you’ve noticed, gently: “You seem really tired lately.”
- Look at what might be underneath: stress, loneliness, bullying or low mood.
- Agree on a plan together, with clear stopping points.
- Offer other things that give fun, challenge or connection.
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Asking someone to stop right now, mid-match, often ends in a fight. A 10-minute warning, or agreeing to stop after the current game, is easier for everyone.
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Using gaming to relieve a bad mood is one sign of unhealthy gaming. If it has become someone’s main way to calm down, help them build other calming tools, with support from family, a doctor or a therapist.
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- Thank them for telling you
- Help them block, mute and report
- Save evidence if it’s serious
- Avoid banning the game as a punishment: they may stop telling you
When and where to get help
Signs it’s time to reach out, and where to go.
Reach out to a clinical provider or therapist if…
- Gaming is causing big problems with school, work, family or sleep
- Harassment, threats or pressure in games are affecting you
- Spending on games feels out of control
- You feel low, anxious or hopeless much of the time
- You’ve tried to cut back many times and can’t
- You’re having thoughts of hurting yourself
A therapist can help explore what drives a gaming habit and build new routines. If your child resists cutting back, pediatricians suggest calling your pediatrician. A school counsellor or your clinical provider is also a good first step.
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Call or text 988, or chat at 988lifeline.org, 24 hours a day. You can reach out for yourself or for someone you’re worried about.
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A free, 24/7 text line staffed by trained crisis counselors. Some people find texting easier than talking.
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Find A Helpline (findahelpline.com) is a free directory of helplines in more than 175 countries, by phone, text or chat.
📝 Worksheets for this guide
Fill these in privately in the app. Your answers stay on your phone.
Sources
- Pew Research Center (2024). Teens and Video Games Today
- World Health Organization (WHO). Gaming disorder (frequently asked questions)
- World Health Organization Regional Office for Europe (HBSC study) (2024). Teens, screens and mental health
- American Academy of Pediatrics (AAP), HealthyChildren.org (2026). How to Make a Family Media Plan
- American Academy of Pediatrics (AAP), HealthyChildren.org (2025). Unhealthy Video Gaming: What Parents Can Do to Prevent It
- American Academy of Pediatrics (AAP) Center of Excellence on Social Media and Youth Mental Health, HealthyChildren.org (2026). Kids & Screen Time: How to Use the 5 C’s of Media Guidance
- Cleveland Clinic (Health Essentials). Is It Possible To Become Addicted to Social Media?
- ADL (Anti-Defamation League) Center for Technology & Society (2023). Hate Is No Game: Hate and Harassment in Online Games 2023
- Federal Trade Commission (FTC) (2022). Fortnite Video Game Maker Epic Games to Pay More Than Half a Billion Dollars over FTC Allegations of Privacy Violations and Unwanted Charges
- Federal Trade Commission (FTC), Consumer Advice (2025). What to know about kids and video games: ads and unexpected payments
- Entertainment Software Rating Board (ESRB) (2020). In-Game Purchases (Includes Random Items)
- Entertainment Software Rating Board (ESRB). What Parents Need to Know About Loot Boxes
- Peer-reviewed journal (SAGE) (2021). Loot boxes, problem gambling and problem video gaming: A systematic review and meta-synthesis (Spicer et al., New Media & Society 24(4), 1001–1022)
- National Center for Missing & Exploited Children (NCMEC). Online Enticement
- 988 Suicide & Crisis Lifeline (funded by SAMHSA). 988 Suicide & Crisis Lifeline
- National Institute of Mental Health (NIMH). Help for Mental Illnesses
- Crisis Text Line. Crisis Text Line
- Substance Abuse and Mental Health Services Administration (SAMHSA). Crisis Text Line (resource listing)
- ThroughLine (free international helpline directory). Find A Helpline
This guide is for education and self-care. It is not a diagnosis or a substitute for professional care. Please talk to a counselor or clinical provider about your health. Reviewed October 2026.

